Grouse! The Web Directions South Wrap-up

For all you non-Aussies out there, “grouse” usually means either a bird with feathered feet, or “to complain” in British army slang, but in Australian slang it means “awesome!” No one seems to know why.

MattSketching

Photo by the talented JJ Halans

Now that Web Directions is over, and now that I’ve had a weekend to sleep it off, I’ve got to say it was excellent! As you’d expect of a conference with three tracks and 670 attendees, it was two days of agonising over what to see, rushing from room to room and sketchnoting ’til my hand was sore. This was all well balanced by the best conference wifi I’ve experienced yet, highly drinkable free coffee, and relaxing, drinking and laughing at the great after-parties.

The information was pretty dense in almost every presentation so I didn’t manage to sketchnote everything I saw, but here are a few of my favourites. You can see all of my Web Directions sketchnotes here.

Mark Boulton

Web Directions South 09 Sketchnotes, Page 1

Having had a slightly too big night the day before, I missed Matt Webb’s keynote (which I’ve heard was pretty damned grouse) so Mark Boulton started my Web Directions. Mark’s a designer of note and author & publisher who’s worked at the BBC, recently redesigned Drupal and runs a small agency in South Wales. His talk on typography was broad, and in places deep, going from typographic basics to a structure for type thinking to the challenges of embeddable fonts. He inspired some grumbling, but echoed my thoughts, when he said:

I don’t think Comic Sans really is that bad. There are no bad tools, just bad designers.

And his take on embeddable fonts was interesting: he said working within constraints and concentrating on structure makes for good typography, and warned that “opening the flood gates” with @font-face, Typekit and the like will lead to an extremely ugly, chaotic web. I strongly agree with the former, and fear the latter may be spot on. You can see his slides here.

Suze Ingram

Suze introduced us all to service design, something I’ve been hearing murmurings about for a while, but couldn’t have really said exactly what it was. Suze has obviously been paying a little more attention than I have, and gave a clear and concise introduction to the topic. Thanks Suze! She’s also obviously keen for service design to grow and flourish in Australia and has started the Service Design Hub to encourage that growth, and is working on “Service Design Camp” in 2010. Suze is keen to collaborate and drive service design forward–let her know what you think.

The web designers and information architects of five years ago are now calling themselves user experience designers, and a cynic joked after Suze’s presentation that we’ll all be service designers next year. Considering how much most service experiences suck today, I can certainly imagine worse outcomes. Check out Suze’s slides here.

Web Directions South 09 Sketchnotes, Page 3Web Directions South 09 Sketchnotes, Page 4

Donna Spencer

Web Directions South 09 Sketchnotes, Page 5As always, my friend Donna was charming & smart as she presented the basic information seeking behaviours that all users exhibit.

This was a list presentation, so no mind-bending new insights, but it went a long way to shake the accepted “people either search or navigate” myth out of my head. She showed that people explore, refine & narrow, compare, discover and more, depending on how much they know, what they’re looking for and how goal oriented they are at that moment. The bit that really made me sit up and think was when Donna quoted Cheryl Gledhill, who said in her presentation:

Recently I’ve been searching less, but finding more.

I’m hoping Donna’s next presentation on information seeking behaviours will deal with exactly this “bubbling up” behaviour we’re seeing more and more of on Twitter and other social networks. Have a look at Donna’s presentation here.

Christian Crumlish

Christian gets my vote for best presentation of the conference, and not just because I got to get up on stage and introduce him. He was very clearly passionate about his subject, got quite a few laughs out of his audience, and backed it all up with rock solid information and examples.

Web Directions South 09 Sketchnotes, Page 8Web Directions South 09 Sketchnotes, Page 9

The self-described “Pattern Detective” of Yahoo’s Pattern Library (and ukulele virtuoso) gave us the five principles of social interface design:

  1. pave the cowpaths
  2. talk like a person
  3. play well with others
  4. learn from games
  5. respect

The rest of his talk revolved around a fascinating diagram, showing the various elements of the social ecosystem, designed by Erin Malone, the co-author with Christian of the recently published “Designing Social Interfaces“. After his high-energy, insightful talk, I’ll definitely be buying the book.

I was also pleased to get to know Christian and his charming wife during their stay here in Sydney, and look forward to visiting them in San Francisco! That’s hands down the best bit of any good conference!

Grouse!

Writing a wrap-up like this can’t really capture the atmosphere of exchange, sharing and inspiration, nor the jokes shared over a beer or the intense discussion at dinner. Due to these, as well as the smart & generous presenters, Web Directions was indeed grouse! Some of my other favourite moments:

Elliot Jay Stocks:

Beauty is the experience’s visual layer.

Dan Hill:

IT is too important for the IT department.

Mark Boulton:

The fundamental flaw in Jesse James Garrett’s model is that he relegates typography to the surface.

Kelly Goto:

Hybrid designer / coders are magic people.

I’m now very sorry I arrived too late for Web Directions last year, and I’m already looking forward to seeing everyone again in 2010!

More, Better, Faster!

More presentations by Matt Balara.

Now that the audio’s available, here are the slides from my UX Australia presentation.

Any stack of paper can be printed with words which, when read, convey insightful, interesting & exciting thoughts to the reader. The same words can be posted on a web site and have the same effect. But when we present our ideas, it’s a completely different kind of communication, far closer to theater than it is to writing. Presenters who subject their audience to slide after slide of text are where the term “death by powerpoint” comes from, and the most ground-breaking ideas can induce catatonia when delivered by a monotone speaker who sounds anything but passionate about his subject. The best presentations I’ve ever seen were dominated by images, contained no more than a few (if any) words on each slide, and were presented by a speaker who knew his material backwards and delivered it with confidence, passion and humour. When I present, I try to be that guy.

This style always causes the same dilemma: should I share slides which make no sense at all without me talking & waving my arms in front of them? Luckily, Donna Spencer organised excellent recording for all of the presentations at UX Australia, and Slideshare makes it possible to sync audio to slides.

But most presentations on Slideshare don’t have any audio. I’m curious: when you put together a slide deck, do you keep Slideshare in mind and try and make your slides readable, or do you concentrate on the event, and try and put on a great show?

Sketchnoting Oz IA

As I mentioned last week, Eric Scheid was generous enough to sponsor me to attend Oz IA to be the event’s sketchnoter. I enjoyed myself thoroughly, and will once again indulge my scribbler’s laziness and let some pictures say a thousand words…

Oz IA Sketchnotes, Pages 1 & 2

Okay, so I’m not that lazy.

I’d never attended Oz IA before, and after my experience at the IA Summit this year, I was a little afraid Oz IA would be a navel-gazing IA rockstar festival, but I was happily surprised. Everyone (okay, almost everyone) was down to earth and had practical, useful stuff to say.

Too Fluffy

One of my personal favourites was Anthony Colfelt’s talk, “We’re Still Too Fluffy“, although I got the feeling it wasn’t so popular with the rest of the crowd. It was a wake-up call to information architects that see commerce as dirty, and expect clients (and the general populace) to see their skills as valuable and shower them in riches, just because they exist. Anthony urged us all to more clearly define what it is we do, learn to convince others of the value of design, and to learn to sell. Amen, brutha!

Here’s what I captured during Anthony’s talk…

Oz IA Sketchnotes, Pages 14 & 15

Is it Art?

Another big hit with me, and apparently many attendees, was “I don’t know much about the web, but I know what I like”, by the manager of information at the Gallery of New South Wales, Jonathan Cooper.

Compared to almost every other presenter, Jonathan’s talk was poor on hard data, research findings and user personas, none of which kept it from being the most engaging, entertaining and interactive talk at the conference. Like all good presentations, showing you his slide deck wouldn’t even impart 10% of the experience of watching him throw rubbish on the floor and transform it into art. If anyone out there has a video I could post, let me know!

Not surprisingly, Jonathan’s show produced my favourite sketchnotes…

Oz IA Sketchnotes, Pages 21 & 22

On the Job

The experience of sketchnoting Oz IA was a bit different than at UX Australia:

After all the positive feedback from UX Australia, I was more confident, which translates directly into better visual ideas and a stronger line.

Since Eric was sponsoring me, I was under a different kind of pressure: I wanted to give him value during the conference, so I was running out in between sessions to photograph and upload my pages. This had a very exciting immediacy about it — one guy told me on the second day that he’d spent the night before trying to copy my first day’s sketchnotes — but it also meant less chatting and hanging out, and a fair bit of rushing around.

The sketchbook & pen combination from UX Australia didn’t work — the Sharpie bled through the soft pages. Using a pocket-sized Moleskine with heavy sketchbook paper and a Uniball Signo cartridge hacked into a Pilot G2 Mini body proved to be perfect. Thanks yet again to Mike Rohde, sketchnote king.

Looking at my sketchnotes now, I find them very light on information. I still haven’t found the right balance between taking the time to draw and making sure I don’t miss something important.

Even though some of my drawings completely sucked (see for example my portrait of Joji Mori) people were very encouraging anyway. Thanks folks!

Closing the Book

Oz IA was another great conference that I look forward to attending next year. And my second round of conference sketchnoting proved challenging, highly enjoyable, and a great way to concentrate and absorb and save more. If you liked the sketchnotes above, you can see all 13 spreads from Oz IA in my Flickr set.

I can’t wait to capture more sketchnotes at Web Directions this week. See you there!

It’s Conference Season!

It’s conference season here in Australia!

UX Australia

I spoke and gave a workshop on sketching at UX Australia a few weeks ago. Here’s my talk, which without the actual talking is perhaps a little obscure – I’m promised that the audio’s coming soon…

View more documents from Matt Balara.

OzIA

Coming up this week is OzIA. After seeing my sketchnotes from UX Australia (below), Eric was nice enough to sponsor me to be the official sketchnoter of the event. Thanks Eric! Can’t wait!

Web Directions

WDI was too slack and otherwise occupied to get a proposal in for Web Directions (boo!) but it’s on next week and the program looks like it’ll be a blast (yay!). I’m especially looking forward to hearing Mark Boulton talk about type, listening to Christian Crumlish talk about social interfaces, and playing with the augmented reality t-shirt, designed by Miss Failwhale herself, Yiying Lu and made technically possible by my mates at MOB. The whole week is set to be amazing, as it’s the inaugural Australian Web Week! After arriving in Australia two weeks too late to attend last year’s Web Directions, it feels like it’s about time I got to attend!

Edge of the Web

Edge of the WebLast but certainly not least is Edge of the Web, out in Perth November 6th & 7th. I”m honoured to say I’ll be flying over to the left coast to talk about the train wrecks and best practices of online shop design, and attend the award ceremony for the Australian Web Awards, which I helped judge. Gary Barber was nice (or crazy) enough to let me ramble on about job titles to avoid, photography for failed painters and our the reality of augmented reality in a recent interview, which you can read here.

AR: Practical, Fluffy & Visionary

Since posting a round-up of current AR projects the other day, I’ve gotten quite a bit of feedback and engaged in a fair bit of discussion about the subject — apparently it’s a pretty hot topic.

Specifically two interesting projects have come to my attention, and they couldn’t be more different.

Practical Post

So far most AR I’ve been able to find has either been in the alpha stage, or pure gimmickry. So it was refreshing to find something that is practical and useful to average folks, right now, today. It’s not a game changer and it doesn’t redefine any paradigms, but if you need to know if your stuff will fit in a postal box without going down to the post office, this could be extremely handy. [Found on core77]

Finnish Fluff

If Nokia Research had set out to make a video demonstrating how augmented reality could one day become barely more useful than my iPhone, they couldn’t have done better than this concept video. Unfortunately, I think they really mean it. [Thanks to @MichelleGilmore for the heads-up]

If I’ve understood correctly, in the future I’ll need a hideous pair of glasses, a bracelet, cordless earphones and a phone in order to send and receive text messages, surf the web and check the weather. Okay, okay, I’m being a bit harsh, but let’s break it down:

  • The lady only ever sends smileys, which is convenient considering how difficult it would be to actually send text using the proposed interface.
  • Imagine yourself walking down the street in New York with a few hundred people & cars passing you every minute. Now imagine trying to keep your eyes focussed on your music player’s menu and not bump into anyone or get run over.
  • If we accept that she’s able to navigate through her music with her eyes, why does she need a wrist/bracelet twitch to accept an incoming text message?
  • I vaguely remember seeing a study of disorientation caused by goggles back in the bad old days of VR, and as I remember it one of the primary causes of nausea was projecting static, non-moving images over a moving background.

It’s a nicely produced video, and it does have a soft glow of cool, but does it really show an innovative way to improve how we communicate, connect, and navigate the world and our data? Meh, not really. If that’s what the future looks like, I’ll just keep my iPhone, thanks. My tip for the Nokia Research AR team: spend half as much on the next video, and put in twice as much time thinking it all through.

And it’s off-topic, but I’m curious: does anyone understand why the guy in the boat is wearing a kevlar vest?

Fluff with Style

A “one-day” vision video doesn’t have to fall so short of the mark. This video from the architecture faculty of Valle Giulia gives us a feeling for how AR might one day be used to make the study of architecture more engaging, fun and informative.

That’s what an exciting vision looks like! And apparently you don’t have to look like a complete dork just because you’re wearing AR glasses.

Yes, it’s a Game Changer

I loathe the phrase as much as anyone, but AR is a game changer. For us designers, the “game” for the last 20 to 30 years has been two-dimensional planes inside the monitor’s magic box. AR not only gives us a whole new dimension to work & play with, but also breaks the magic box and spills our interfaces out into the world we spend all our time in.

The only question Nokia Research answered above is “how can we get the functions of today’s phone out of the phone?” which to me doesn’t go nearly far enough and is, well, boring. The question I want AR to answer is “where are my superpowers?” Is that too much to ask for?