Posts about ‘intelligence’
Friday Afternoon Fun
Jan. 18, 2008 in design, intelligence
And now, for your entertainment ladies and gentlemen, “probably the most mathematically complex robot you could ever build” doing bizarre and apparently useless things with bits of coloured plastic. But as an example of manipulation it’s certainly convincing.
[via Boing Boing]
…
The Medium is Still the Message
Jan. 15, 2008 in design, ideas, intelligence, marketing
I’ve been designing websites professionally since 1995, and never has any site I’ve worked on been discussed as much as the new Sinnerschrader site, and, to be exact, it’s not even a site at all.
Let’s get the full disclosure out…
Friday Afternoon Flummox
Aug. 24, 2007 in design, intelligence
A lovely example of simplifying the remarkably complex, but let me know if your brain doesn’t start smoking after watching “Imaginging the Tenth Dimension”.
And if your grey cells only got a little warm, work your way through part 2.
If this…
WiTricity
Jun. 8, 2007 in intelligence, tools
Apparently I actually won’t be making any millions after all. A group of students from MIT’s Department of Physics, Department of Electrical Engineering and Computer Science, and Institute for Soldier Nanotechnologies (is it just me, or is that a deeply disturbing…
How I’ll Make My Millions
Apr. 4, 2007 in intelligence, tools
How would a marketing pro say it? “The modern mobile lifestyle.” I’m no hardcore early adopter (I always let the fools with a “mine’s bigger” attitude and too much cash get the bugs out) but I live that lifestyle, more…
Gimme Gimme
Mar. 15, 2007 in e-commerce, identity, intelligence
Hi, my name’s Matt. Welcome to my blog. Can I borrow fifty bucks?
The Argument for Analogue
Jan. 9, 2007 in intelligence, personal, tools
As someone who works in a web agency, makes thousands of digital photos every year, listens to MP3s every day and writes on this here blog, I sometimes forget what a stupidly simple and sensible storage medium analogue is.
I needed…
Where’s My Bag of Holding?
Jul. 10, 2006 in design, intelligence, interface
In the frolicksome days of my youth, I played too much Dungeons & Dragons. The one have-to-have-it item in the game was the Bag of Holding. What appeared to be a simple leather sack on the outside was capable of…
Somebody’s Thinkin’
Jul. 3, 2006 in design, details, intelligence
It’s often the details that count. In Amsterdam’s Schipohl Airport, the monitors showing departures and the signs showing the way to the gates both display not only the gate number, but also how long it takes to get to that…