In the frolicksome days of my youth, I played too much Dungeons & Dragons. The one have-to-have-it item in the game was the Bag of Holding. What appeared to be a simple leather sack on the outside was capable of…
Archive for July, 2006
Jul. 10th, 2006
Jul. 6th, 2006
Where I now work, there’s always been a pretty wide gap between development and design. When I started 5 years ago, the design department was a black box into which (once the consultants and developers had a budget, timeline and…
Jul. 3rd, 2006
It’s often the details that count. In Amsterdam’s Schipohl Airport, the monitors showing departures and the signs showing the way to the gates both display not only the gate number, but also how long it takes to get to that…
Jul. 1st, 2006
A little tip for Microsoft: take a lesson from water, find the path of least resistance and name your products the way people want to call them.
